About Me

Animating Our World
I’m a Senior Animator with over 10 plus years of experience working across AAA games, episodic television, and film. Storytelling through animation is what drives me most, and I love bringing cinematic sensibilities to character performance and finding those small, human moments that
make a performance feel honest, clear, and alive.
I’ve been blessed to collaborate with incredibly talented artists and teams on a wide range of projects, and that sense of collaboration is something I value deeply. Whether I’m working on gameplay or cinematics, I care about the details, the intent behind a shot, and how animation supports the bigger picture of the experience.
At the end of the day, I take a lot of pride in being someone teams can rely on-creatively and professionally. I strive to consistently elevate the work around me, and leave every project, team, or studio better than I found it.
Core Skills :
3D Animation: Gameplay • Cinematic • VR • Realistic & Stylized • In‑Engine Implementation • Animation systems • Retargeting
Mocap: Motion Capture-Cleanup • Motion Capture Enhancement • Mocap Performance Acting and Directing
Other Disciplines: Hard Surface Modeling • Basic Rigging • Shading and lighting
Layout and Previz • Video Editing • Roto Paint
Software Knowledge :
Maya • Unreal Engine • Photoshop • After Effects •Mocha
Motion Builder • Final cut • Nuke • DaVinci Resolve

